Last Isle

How Last Isle works

  1. Take a seat for 0.01 SOL. Ten seats per lobby. The match drops the moment the tenth fills. If it doesn't fill within 3 minutes of the first seat, everyone is refunded automatically.
  2. Drop, loot, outrun the tsunami. You land at a random spot. Walk into the houses and lodges and open their chests for the best guns; ammo, wood, armour and medkits lie around the island. Both are set by a public random seed. A tsunami closes in over five waves and hurts anyone it catches outside the circle.
  3. Last one standing takes the pot. The winner is paid the pot minus 5% (about 0.094 SOL for a full lobby). The 5% goes to the owner, and 1% of every entry burns $BLUEPRINT.

Controls

Desktop
WASD to move, mouse to aim, click to fire, 1 to 5 or the scroll wheel to pick a weapon, Q next weapon, R reload, E open a chest or swap, F barricade, B emote wheel (then 1 to 6)
Phone
Left thumb moves, right thumb turns, Fire, Reload, Next weapon, Build and Emote buttons, tap a slot to hold it
Guns
Each gun fires from its clip; boxes of ammo are your reserve. An empty clip reloads when you fire. Shotguns fire a cone of pellets that hit hardest up close.
Medkits
+30 health over 5 seconds, even while you are hit. A second one adds on, up to 100.
Barricades
10 wood each, one every 5 seconds. They stop bullets until they break.

Fair play

The server referees every step, shot, pellet, reload, heal, pickup and tsunami tick; the spread of every shot comes from the match's public seed. A player who stops sending (closes the tab, loses signal) is out after 12 seconds. Shop items are looks only: they never change health, damage or speed.

$ISLE

Match over